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はじめてのBubble Tea
Bubble TeaでTUIツールを実装します。
事前準備
- パッケージをインストールします:
shell
go mod init easytui
go get charm.land/bubbletea/v2実装
Elm Architectureに従って実装します。
Model
アプリの状態を管理する構造体を定義します。
model.go
go
package main
import tea "charm.land/bubbletea/v2"
// 構造体の定義
type model struct {
choices []string // items on the to-do list
cursor int // which to-do list item our cursor is pointing at
selected map[int]struct{} // which to-do items are selected
}
// 初期値
func initialModel() model {
return model{
// Our to-do list is a grocery list
choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
// A map which indicates which choices are selected. We're using
// the map like a mathematical set. The keys refer to the indexes
// of the `choices` slice, above.
selected: make(map[int]struct{}),
}
}
// ターミナルの外観を変えるなど、起動時のイベント
func (m model) Init() tea.Cmd {
// Just return `nil`, which means "no I/O right now, please."
return nil
}View
ターミナル上に表示するコンテンツを定義します。
view.go
go
package main
import (
"fmt"
"strings"
tea "charm.land/bubbletea/v2"
)
func (m model) View() tea.View {
// The header
var s strings.Builder
s.WriteString("What should we buy at the market?\n\n")
// Iterate over our choices
for i, choice := range m.choices {
// Is the cursor pointing at this choice?
cursor := " " // no cursor
if m.cursor == i {
cursor = ">" // cursor!
}
// Is this choice selected?
checked := " " // not selected
if _, ok := m.selected[i]; ok {
checked = "x" // selected!
}
// Render the row
fmt.Fprintf(&s, "%s [%s] %s\n", cursor, checked, choice)
}
// The footer
s.WriteString("\nPress q to quit.\n")
// Send the UI for rendering
return tea.NewView(s.String())
}Update
ユーザの入力に従ってModelの状態を更新します。
update.go
go
package main
import tea "charm.land/bubbletea/v2"
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?
case tea.KeyPressMsg:
// Cool, what was the actual key pressed?
switch msg.String() {
// These keys should exit the program.
case "ctrl+c", "q":
return m, tea.Quit
// The "up" and "k" keys move the cursor up
case "up", "k":
if m.cursor > 0 {
m.cursor--
}
// The "down" and "j" keys move the cursor down
case "down", "j":
if m.cursor < len(m.choices)-1 {
m.cursor++
}
// The "enter" key and the space bar toggle the selected state
// for the item that the cursor is pointing at.
case "enter", "space":
_, ok := m.selected[m.cursor]
if ok {
delete(m.selected, m.cursor)
} else {
m.selected[m.cursor] = struct{}{}
}
}
}
// Return the updated model to the Bubble Tea runtime for processing.
// Note that we're not returning a command.
return m, nil
}main
エントリポイントです。
main.go
go
package main
import (
"fmt"
"os"
tea "charm.land/bubbletea/v2"
)
func main() {
p := tea.NewProgram(initialModel())
if _, err := p.Run(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
os.Exit(1)
}
}